|*AUS*:LiD vs =UWS= -- Posted by Lord_Barra on Tuesday, October 30 2007
A challenge still higher up the 10v10 ladder early last week saw *AUS*:LiD load into a GC server to play the Urban Warfare Squad in the foggy swamps of Songhau lastnight.
Being the challengers, *AUS*:LiD played as USMC first and pushed out hard for their objectives and setup camp waiting for the next orders. The fighting was intense at all the key flags and a few diversionary runs from UWS to our main flag kept our commander and apc crew busy but the round went out on bleed to *AUS*:LiD by around 53 tickets.
Round two as China, we again pushed out for the flags we wanted and did well despite a few accidental teamkills that can be expected in the heat of battle. Flags traded hands back and forth with some great attack and defense from both sids. It was in this round that we had our commander dropout and so a squad had to be weakened in numbers so that another could pick up the scan screen to control the UAV and analise the enemy activity. Holding 3 flags for the majority of the round *AUS*:LiD managed to gain a significant ticket advantage before UWS surged back and bottle us in our home base flag.
It was clear at this point that UWS had to go a for a capout to secure victory and that was exactly the story that our UAV told with red dots blipping everywhere around the Chinese main.
HOLD was the call - we had the 2 APCs there and it is quite a difficult flag to cap with 9 in defense and so, despite losing around 40 tickets on bleed we managed to kill out the remaining 20 UWS tickets to wrap up that round with 74 still on the clock.
*AUS*:LiD have been looking forward to playing this map for a while and you guys sure gave us a run for our money.
See you boys next time
|*AUS* vs [S2] -- Posted by Lord_Barra on Saturday, October 27 2007
After the previous win AUS challenged up again to the SOBR clan and offered in the selection of of the new maps in recently released map pack.
[S2] picked the Abandoned Village map early and so we got to work trying to invent a strat for a map we had no experience on.
Rolling out as USMC first we pushed into the city like a scene out of some war movie, tanks, jeeps and low flying helicopter all thundering toward the little city. We didnt quite get the flags we wanted but we rallied and got majority flags after about 5 mins against the S2 flag bleed. The round played out like this with some good attacks against our backyard flags and and S2 denied all attempts we made on the rooftop flag. Round one ended in favour of AUS by 116.
Round 2 as MEC we were a little worried about what pressure the US LittleBird chopper might inflict but rolled out with this in mind and put faith in our AK101. We took almost all the flags we wanted and pointed, some flags were empty and some were overflowing with enemies but hard fights and the superior weapons gave us a win. A bit of bad luck for S2 with the chopper gave AUS an opportunity to 'borrow' it for the rest of the round and so we jumped at the chance. After that the S2, despite the valiant effort, couldn't claw back the tickets without their assets so AUS took that round too by 129.
GG S2 and kudos on picking the new map.
Look forward to seeing you guys again this season
|*AUS* vs =[OzF]= -- Posted by Lord_Barra on Saturday, October 20 2007
Time to venture a little higher on the ladder and so a 4am challenge issued by Lingus to the well respected OzForces clan in position 14 saw us play tonight on an old favourite – Dalian Plant.
Having good knowledge of just how bad a round can go on this we gathered together all our Intel from win wins and losses here and formulated a plan through the week.
As USMC we hit the ground running, flags going grey here and there and one was lost at one stage to halt the bleed. =[OzF]= were a little unlucky to lose the air superiority at the start and our jet crew had to make sure they didnt get it back. Some big KDRs, especially from the air crew, combined with the ticket bleed from 3 flags the =[OzF]= boys went down 143 tickets.
Round two on a little bit of a high we pushed out as china with some last minute changes to the rollout with paid off luckily. And of course the J10, getting off the runway safely, inherently dominates and that's just what happened. Again some good pushes from =[OzF]= greyed a flag here and there which had our ground crew scrambling but we were able to clear it up with the choppers or armour that the flags we owned gave us in abundance. 162 tickets.
GG =[OzF]= and thanks for the game.
Going down by 305 tickets can seem bad but Dalian is a VERY unforgiving map and when things slip away its next to impossible to turn it around.
The score doesn't necessarily tell the story.
GL with the rest of your 16v16 camping and we hope to see you again.
|*AUS* v 667th_ -- Posted by Lord_Barra on Monday, October 15 2007
Tonight *AUS* were called out into the streets of Mashtuur City by challenge from the The Black Knights 667th clan.
In defence we rolled out as MEC and had a bit of a stumble with only 2 squads really hitting their objectives with any success and a slight change of strat here and there was required before *AUS* took the upper hand for the rest of the round.
It was raining BlackKnights on flags all over the map as their spawn chopper moved around looking for the weakness in the *AUS* defence however with flag bleed and some very efficient work by our tank and infantry *AUS* sealed the round by 54 points.
Round 2 we had better success but took us a while to capitalise on it right away but it wasnt long before we were happy with our 3 flags and looking for a fourth. The BlackKNights really put up some very strong attacks on some of our key flags with smart squad work saw many a flag greyed but 'nades and in the flag radius saved the day on many occasions.
Round 2 finished up at 71 making a total of 125 for *AUS*
GG 667 it was good to see you guys again
GL with your 16v16 campaign
|*AUS* vs H*EA*T -- Posted by Lord_Barra on Monday, October 8 2007
On Friday night *AUS* challenged up the ladder for a shootout on Sharqi against the H*EA*T clan.
It was a night of the choppers as you'd expect on that map and H*EA*T really put the pressure on by denying *AUS* air time by all means available.
As USMC we lost the chopper immediately and only got it into the air two times after that, and then only for a few moments. The infantry battle was intense but without helo support our guys slowly were pushed back and bottled into TV station where we were haemorrhaging tickets trying to get a foothold back in the city somewhere. We managed to spool the AH-1Z and get into the skies with around 5 minutes left in the round hoping to claw some tickets back and support the infantry on the ground but were shot out of the sky by a 'one in a million' friendly arty shoot that smashed into our cockpit at 50ft which really summed up that round for the chopper crew. *AUS* went down by 58 tickets to H*EA*T
Eager to get that 30mm auto cannon overheating on H*EA*T infantry in retaliation for the hurt inflicted on us in round 1 we spooled the helo in the rollout of round 2 and got about 20 feet in the air after avoiding the TOW shot when BOOM, a tv out of the fog made me seriously contemplate a rage quit. :)
Our infantry initially had a better rollout however and pushed into the city carving it up doing their best without chopper support. A spartan like defence of TV station by H*EA*T meant we were making no ground there and slowly they pushed us back from whence we came, namely, outskirts.
With maybe 100 tikets on the emeny clock we finally grayed the TV flag and our MI-28 got in the air to effect our turnaround. All flags fell to *AUS* except construction over which we circled circled overheating the auto cannon and making up as many tickets as we could but it was too late, 41 tickets was not enough for *AUS* and so H*EA*T took the win.
It was a very stressfully but well played game by H*EA*T and we just couldn't find an answer on the night.
GG H*EA*T, see you next time.